基于限幅加权骨骼节点滤波的体感交互技术
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作者单位:

1.南通大学信息科学技术学院,南通 226019;2.南京大学计算机软件新技术国家重点实验室,南京 210093

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国家自然科学基金(61976120);南京大学计算机软件新技术国家重点实验室基金(KFKT2019B015);南通市科技计划(JC2021131);江苏省研究生科研与实践创新计划(KYCX21_3084)。


Somatosensory Interaction Technology Based on Limiting Weighted Skeleton Node Filtering
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1.School of Information Science and Technology, Nantong University, Nantong 226019,China;2.State Key Laboratory for Novel Software Technology, Nanjing University, Nanjing 210093,China

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    摘要:

    为了改善机器人的操作方式,提高体感交互的识别精度,提出了一种基于限幅加权骨骼节点滤波的体感交互技术。首先利用Kinect传感器获取深度场景信息,并通过骨骼追踪技术处理所获得的深度信息以此匹配人体各个关节,建立人体各关节的3D坐标;然后采用空间向量映射的形式计算出各关节转动角度,并利用本文所提出的限幅加权滤波算法,即通过对采集并计算出的关节转动角度进行限幅加权滤波处理,减少了骨骼噪声的影响;最后将转动角度转化为控制指令,通过蓝牙串口将控制指令发送给机械臂控制器,操控机械臂舵机转动。实验结果表明,该方法能够实现体感交互效果,机械臂随人体手臂运动的识别率为96.3%,且限幅加权滤波算法能有效减少骨骼噪声影响。

    Abstract:

    To improve the operation mode of robots and improve the recognition accuracy of somatosensory interaction, a somatosensory interaction technique based on the limiting weighted skeleton node filtering is proposed. Firstly, the Kinect sensor is used to acquire the depth scene information, the obtained depth information is processed by the skeleton tracking technology to match the joints of the human body, and the 3D coordinates of the joints of the human body are established. Then the rotation angles of each joint are calculated in the form of space vector mapping, and the proposed limiting weighted filtering algorithm is used to reduce the influence of bone noise by limiting weighted filtering the acquired and calculated joint rotation angles. Finally, the rotation angle is converted into a control command, which is sent to the mechanical arm controller through the Bluetooth serial port, and the steering of the mechanical arm is controlled. Experimental results show that the method can realize the somatosensory interaction effect, and the recognition rate of the robot arm with the human arm movement is 96.3%, and the limiting weighted filtering algorithm can effectively reduce the influence of skeleton noise.

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陈金怡,罗圣钦,李洪均.基于限幅加权骨骼节点滤波的体感交互技术[J].数据采集与处理,2022,37(3):715-724

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  • 收稿日期:2021-08-23
  • 最后修改日期:2021-12-12
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  • 在线发布日期: 2022-06-13